The texturing has begun! Bake issues have been resolved and I've finally moved on to texturing! This past week I also got the lowpoly reduced by a third. I also did a slight bit more sculpting, adding some tension folds to it. Still not happy with those so that's something I'll definitely revisit down the line. Right now I do want to work on the texturing though, getting a break from all else. As of yet the textures are still in an early exploration phase where I'm trying to figure out what direction I want to take the prop in :)
Next week will focus on creating some more materials, improving my general texturing skills while at the same time expanding my material library. These materials include various metals, both painted and raw ones, as well as wood. I'll also tweak my existing leather material and see where that brings me. See you then! (PS: The wireframe of the armrest ornaments is bugged, hence it's all black :()

