Hello there! I’m Adam, an Environment Artist (and massive D&D nerd) who loves storytelling and creating new and exciting experiences!
Any questions? Feel free to DM me :)
Working on Battlefield 6 Multiplayer:
Battlefield 6 Season 3:
- Full production of the multiplayer map "Cairo Bazaar".
Battlefield 6 Launch:
- Full production of the two Cairo Multiplayer maps "Siege of Cairo" and "New Sobek City".
- R&D on the visuals of destruction.
- Creation of architecture and hero asset content.
- Photoscan trips and processing scanned content to finalized textures and assets.
- Onboarding and mentoring internal and external artists.
- Owning asset backlog and management for the Cairo biome.
Environment Artist at IO Interactive working on 007 First Light.
Making props, environments and materials for the hotel tycoon game "Hotel Architect" at Pathos Interactive.
Making props as well as designing and building an indoor campaign level for their RTS game "Bannermen" in Unreal Engine 4.