This past week has been all polish! I've changed the footrest plates to be of wood instead, as well as the lower part of the armrests. Furthermore, I've added brass to the edges of the metal parts to make the whole chair more ornamental. There's been a lot of going back and forth between Painter, ZBrush and Unreal, which has been good as it's taught me the value of having a good lookdev scene in your final render engine, as closely matching my Painter setup to it. I've almost exclusively been viewing the model in Painter in the different render passes rather than the full material view. Instead, I've relied on Unreal for final material views :) (William Faucher has a good video on how to match your Painter to Unreal)
So what's left? Essentially making the metal match the quality of my other materials, as well as getting a detail normal for my leather set up in engine. Then it's render time!


