A stylized barrel I did as a side project in 2018 to learn 3D-Coat retopology and modeling. The barrel's low-poly base was modeled in 3D-Coat before the high-poly sculpting being done in ZBrush, then decimated and taken back into 3D-Coat for retopology and UV-mapping. Texturing was done in Substance Painter with final composition and renders in Marmoset Toolbag 3.
