Starfall

"When an interdimensional being threatens to destroy the universe a star falls out of the sky in the shape of a hero. In a race against time, use your magic to save the universe."
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Available on itch.io: https://jcfuggy.itch.io/starfall

Starfall is the eight and final game project I took part in creating at The Game Assembly, a third-person roguelike made in our group's own custom engine "DogEngine" for PC. The project span for 9 weeks fulltime (40h/week) with a group consisting of 38 people in total. 7 Game Artists, 5 Animators, 5 Level Designers, 5 Tech Artists 11 Programmers, 3 Musicians and 2 Sound Designers

I was responsible for creation of the chest pickups, vegetation, trimsheet texturing and creation of landscape textures. This has definately been my favourite project of them all, and now I'm looking forward to getting started in the industry!

Art Team:
Natthawut Boonsan (Character Artist)
https://www.artstation.com/natthawutboonsan

Alexander Molested (Environment Artist)
https://www.artstation.com/alemol

Alva Granholm (2D/UI Artist)
https://www.artstation.com/alvagranholm

Ditte Frederiksen (Character Artist)
https://www.artstation.com/ditzki

Alfons Nordblad (Character Artist)
https://www.artstation.com/artalfons

Teddi Andersson (Environment Artist)
https://www.artstation.com/teddiandersson