"Defeat the evil corporation with your automatic crossbow and save the city."
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Uprising is the seventh game project I took part in creating at The Game Assembly, a third-person shooter made in our group's own custom engine "Dynamo" for PC. The project span for 14 weeks halftime (20h/week) and 1 week full time (40h/week) with a group consisting of 17 people in total. 4 Game Artists, 3 Animators, 2 Level Designers, 3 Tech Artists and 5 Programmers.
I was responsible for prop and material creation. It's been quite a challenge working on a TPS in an in-house engine, but I've learned a lot nonetheless!
Art Team:
Natthawut Boonsan (Game Artist)
https://www.artstation.com/natthawutboonsan
William Utterberg (Game Artist)
https://www.artstation.com/williamutterberg
Alva Granholm (Game Artist)
https://www.artstation.com/alvagranholm
Kevin Meurling (Tech Artist)
Conny Bengtsson (Tech Artist)
Jacob Söderström Hallberg (Tech Artist)
Daniel Ödlund (Animator)
https://www.artstation.com/danielodlund
Hampus Eriksson (Animator)
Jacob Fridlund (Animator)