1900s Dentist Office

The Dentist Office is the first of my three portfolio projects at The Game Assembly. Based on a concept by Dai Nguyen and rendered in Unreal Engine 4. It was a lot of fun and I've learned a ton of new skills, especially lighting. A big thank you to Fumio Katto for mentoring me during the lighting stages! I'd also like to thank Timothy Dries, Jeremy Estrellado, Experience Points and their respective communities for all the feedback. And to my teacher and classmates: You're all awesome!

All assets were made by me apart from the Unreal Marketplace packs:
- Cobwebs Pack
- Decal Designer
https://www.artstation.com/artwork/vL2R6
https://www.artstation.com/dai-moc
https://www.artstation.com/fumiokatto
https://www.artstation.com/timothydries
https://www.artstation.com/dinusty

Cinematic with background music

Example of my props. Using 2:1 textures where I'm able to. All props are using a 10,24px/cm texel density.

Example of my props. Using 2:1 textures where I'm able to. All props are using a 10,24px/cm texel density.

Hero Prop Breakdown.

Hero Prop Breakdown.

Highpoly sculpts for my tilables. Sculpted in ZBrush and then baked down in Designer/Painter.

Highpoly sculpts for my tilables. Sculpted in ZBrush and then baked down in Designer/Painter.

World Position based Tint for smaller objects which are repeated a lot in the scene.

Graph for the World Position Shader. Based on a 8x8px color atlas.

Graph for the World Position Shader. Based on a 8x8px color atlas.

Master Material in Action with sliders to adjust tiling, rotation and intensity of Detail Normals.

Graph for the Master Material with Detail Normals

Graph for the Master Material with Detail Normals

WIPs

WIPs

Reference Board

Reference Board