"With the celestial gods behind you, fight your way through hordes of plague infected abominations to stop the spread."
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Spite: Legacy is the sixth game project I took part in creating at The Game Assembly, a Diablo-clone made in our group's own custom engine "Cog3D" for PC. The project span for 14 weeks halftime (20h/week) with a group consisting of 18 people in total. 4 Game Artists, 3 Animators, 2 Level Designers, 3 Tech Artists and 6 Programmers.
I was responsible for project management, prop and material creation. It's been a fun yet challenging project working with an in-house engine, yet I can't wait for the next!
Art Team:
Natthawut Boonsan (Game Artist)
https://www.artstation.com/natthawutboonsan
William Utterberg (Game Artist)
https://www.artstation.com/williamutterberg
Alva Granholm (Game Artist)
https://www.artstation.com/alvagranholm
Kevin Meurling (Tech Artist)
Conny Bengtsson (Tech Artist)
Jacob Söderström Hallberg (Tech Artist)
Daniel Ödlund (Animator)
https://www.artstation.com/danielodlund
Hampus Eriksson (Animator)
Jacob Fridlund (Animator)