CCCP Bunker Light Pt. 6

General / 25 August 2019

School start has been quite busy with a week filled with speedprops. I have however gotten some time over to work on my light (although not as much as I would've preferred). The bakes are mostly done (apart from some small issues I need to adress) and I can finally move on to the retexturing! Hopefully I'll finally be done with this project by the end of the week :D


Art Dump - Speedprops Week #1

General / 25 August 2019

With school starting up again I've gotten to do speedprops for the week. They still need a bit more polish and optimization however before getting uploaded to my portfolio. The themes were barrels, shields, food and finally rocks (first day was just administrative stuff so we didn't start with the props until Tuesday). But I'm quite happy with the overall results :)





CCCP Bunker Light Art Test

General / 21 July 2019

Deadline has come for this piece, it's been a (stressful) pleasure to work on this piece for the last 2 weeks. I'm quite happy with how it came out despite having a couple of flaws. I'll make sure to fix them before posting a full portfolio post with a complete breakdown of the project.

A bit of info regarding the project: This was an art test given to me by my friend Chris Kabeya as a challenge to create this CCCP Bunker Lamp in  approximatley 2 weeks with a heavy focus on texturing and staying true to reference without any technical limitations (apart from my deadline on the 21/7). It's been great fun and an awesome learning experience and I thank Chris for the oppertunity! Now then, onwards to fixing the flaws it has and getting it truly portfolio ready!

Softwares used:

  • Modeling: Autodesk Maya
  • Texturing: Substance Painter
  • Rendering: Marmoset Toolbag 3
      






Aegis Industries - Biotank Mark IV

General / 17 April 2019

"The scientists of Aegis Industries may claim to be building a better healthcare for all of humanity, but in reality this "medical equipment" has a much darker purpose. One of transforming the human body into something else. Something...alien."

This was a prop inspired by Doom I've been making during 6 days earlier this year in order to improve my ability of Sub-D modeling, as well as texturing. Pretty happy with how it turned out!


Polycount: 35'912 Triangles

Texture Sets: 1x1024 texture for the glass container and 1x4096 texture for the rest.

Modeled in Maya, textured in Substance Painter, rendered in Marmoset.


Viking Shield

General / 17 April 2019

A viking shield I made as a basic prop for my portfolio back in 2017 which later was a participant of the CGTrader Awards the same year, modeled in Autodesk Maya and textured in Substance Painter complete with some wear and tear. Rendered in and Marmoset Toolbag for final renders.


Stylized Barrel

General / 17 April 2019

A stylized barrel I did as a side project in 2018 to learn 3D-Coat retopology and modeling. The barrel's low-poly base was modeled in 3D-Coat before the high-poly sculpting being done in ZBrush, then decimated and taken back into 3D-Coat for retopology and UV-mapping. Texturing was done in Substance Painter with final composition and renders in Marmoset Toolbag 3.