Battlefield 6 - New Sobek City

During the production of Battlefield 6 I had the privilege of being one of the owners of the game's Cairo biome. On "New Sobek City" I worked mainly on level art of the Pax Armata HQ, the crashed helicopter area the brick construction kit, and wooden rooftop elements and dressing in collaboration with Emma Thune, as well as the concrete building skeleton kit in collaboration with Gaëtan Perrot and Oscar Johansson. I also worked on polishing level art work on multiple areas of the map. A big thank you to the entire pod, as well as all additional support and expertise from the rest of the team at DICE, EA Shanghai, and Art Bully Productions.

Cairo Pod:
Daniel Schönherr
https://www.artstation.com/antonek
https://www.artstation.com/korann
https://www.artstation.com/karlstjernberg

Additional DICE Artists:
https://www.artstation.com/oscrjhnssn
https://www.artstation.com/temma00
https://www.artstation.com/agd
https://www.artstation.com/davidholland
the Battlefield Vegetation Team.

EA Shanghai:
https://www.artstation.com/linali1101
https://www.artstation.com/carlli
https://www.artstation.com/ning_cui

Concept Artists:
https://www.artstation.com/gonzalosalles
https://www.artstation.com/skold
Lead Artists:
https://www.artstation.com/vladv
https://www.artstation.com/ricardok_1982
Art Direction: Johannes Fors

Created the stand-alone brick wall kit based on the textures from the buildings.

Created the stand-alone brick wall kit based on the textures from the buildings.

Towards the end of the production I was responsible for the environment work on one of the spawn HQs.

Towards the end of the production I was responsible for the environment work on one of the spawn HQs.

The crashed helicopter area was an area where I took over the environment work from another artist, reworked and brought it to final.

The crashed helicopter area was an area where I took over the environment work from another artist, reworked and brought it to final.