During the production of Battlefield 6 I had the privilege of being one of the owners of the game's Cairo biome. From preproduction and RnD of destruction language for the souk buildings, to finalize a few of the buildings, dressing areas, as well as having full ownership and leading the strike team working on the palace in the middle of the map. I got to work on a wide array of architecture from the souk, to the ruin kit, to the palace, as well as level dressing of facades and storefronts. In addition to this I was also on the scan trip, capturing key architectural textures and trims for all of the final architecture kits on the map. A big thank you to the entire pod, as well as all additional support and expertise from the rest of the team at DICE, EA Shanghai, and Art Bully Productions.
https://www.artstation.com/artwork/DLbEYE
Cairo Pod:
Daniel Schönherr,
https://www.artstation.com/antonek
https://www.artstation.com/korann
https://www.artstation.com/karlstjernberg
Additional DICE Artists:
https://www.artstation.com/oscrjhnssn
https://www.artstation.com/katarinapersson
https://www.artstation.com/temma00
https://www.artstation.com/agd
https://www.artstation.com/davidholland
https://www.artstation.com/malin_tuomas
https://www.artstation.com/johannilsson
https://www.artstation.com/lui93
the Battlefield Vegetation Team.
EA Shanghai:
https://www.artstation.com/linali1101
https://www.artstation.com/carlli
https://www.artstation.com/ning_cui
Concept Artists:
https://www.artstation.com/gonzalosalles
https://www.artstation.com/skold
https://www.artstation.com/gerezon
https://www.artstation.com/eljo
Lead Artists:
https://www.artstation.com/vladv
https://www.artstation.com/ricardok_1982
Art Direction: Johannes Fors