For week 3 I started getting a first lighting pass in, as well as some materials! So right now I have steel and rust in. Those are then blended through masks using a secondary UV workflow to make sure that I can keep the texel density and detail while still using tilable textures. It's all still an early pipeline test, but so far everything checks out!
I've also gotten the opportunity to play around a bit more with Houdini, this time for rubble! There's still a few quirks to fix in the graph, but at least I've gotten it to bake down to a tilable height map which I can use in Designer!
Next week I'm gonna keep working on materials! The priority is gonna get my concrete in, so looking forward to that! If all goes well I'll also get to work on the proper modules! See you then!






























