And as the Hero reached out to touch the well's magical waters, they saw a different place before them...right behind the enemy...
We recently had an assignment at The Game Assembly where we needed to sculpt a prop in the Heroes of the Storm artstyle. I wanted to challenge myself a bit and practice translating something from a realistic game. For this I chose the Realm Travel Device from God of War (2018) by Kevin Quinn. It was quite the challenge but I'm quite happy with how it turned out. Once I felt I had translated the original artwork, I went ham. Adding the orb with the falling liquid, making the well liquid behave more aggressive, and added in some rocks! While the end result isn't a finished game asset or "portfolio-ready", I felt like it was an experiment worth sharing as a blog post nonetheless :)
In any case, I call it a Realm Well. The basic idea of it would be that a player in Heroes of the Storm would interact with it, and be teleported to another Realm Well captured by their team. Similar to the Waypoints in Diablo.
It's been really fun and I could definately consider doing more stylized art in the future, especially these ZBrush sketches. A big thank you to my teacher and classmates at The Game Assembly, as well as the Stylized Art Collective Discord for some invaluable feedback! Also a big thank you to Michael Vicente (Orb) for all the great ZBrush resources. Now then, on to the next project!
























