CCCP Bunker Light Pt. 2

Work In Progress / 12 July 2019

The progress on my lamp is going quite well. It has been quite interesting getting more comfortable with booleans and getting a good edge flow while using them, but in the end it has turned out quite nicely. I feel like the highpoly is almost complete apart from the cable and chains. Hopefully those pieces and the retopo doesn't take too long so I can get into the most fun part of this project, texturing!



  


  


  



  

CCCP Bunker Light Pt. 1

Work In Progress / 10 July 2019

Taking a break from the forest environment to work on a bunker light to improve my texturing as well as getting another quicker piece into my portfolio. For now I'm mostly blocking in the shapes, trying to get them right before getting into the detail work of the highpoly.


Cabin in the Woods Pt. 5

Work In Progress / 04 July 2019

Going a bit all over the place not to get stuck in a single part, I decided to do some sculpting today! So I started with a couple of rock/cliff shapes. Not sure wether or not to use them in this specific project, it was nice however to get back into ZBrush and the whole "rock" -thinking. The entire session can be found on my Twitch for a couple of days. Feel free to follow me there as I'll try to stream some parts of my work. Thanks!

Cabin in the Woods Pt. 4

Work In Progress / 29 June 2019

For the last weeks (apart from taking some vacation) I've been working on further refining my log Substance's height map in Designer, starting with the colors, as well as making some placeholder vegetation in SpeedTree. I'm not happy with how the lighting turned out so I'll have to look into that quite a bit. Furthermore I've been making some refinements to the cabin itself in Maya.



Cabin in the Woods Pt. 3

Work In Progress / 09 June 2019

Lately I've been working on a log material material for the cabin (which of the bark I will re-use or create some variation of for the actual trees). Started out with a material based on a Youtube tutorial to get me into the wood mindset and learning some new cool tricks in Substance, before getting some feedback from a good friend of mine, Hans Myaard. With his guidance along the way I started on a new log material (seen below). Not finished with it yet but it's looking a lot better than what I started out with. Thanks Hans!


  

Cabin in the Woods Pt. 2

Work In Progress / 27 May 2019

After taking about a month's break from this project to finish up school and getting some internship applications in order I am now back working on it! For now I've only added some placeholder textures to get a very general feel for it all, as well as tryinng to wrap my head around the best way to build the cabin, which is probably going to be a module kit as it stands now. Onwards to more environment art!



Cabin in the Woods Pt. 1

Work In Progress / 21 April 2019

Started on a new scene today (finally!). After a good while of looking through various ideas I finally settled on a forest cabin close to a lake. It will be interesting working a lot with the foliage, not to mention that it'll be a fun project overall! Looking forward to it :D

  


Aegis Industries - Biotank Mark IV

General / 17 April 2019

"The scientists of Aegis Industries may claim to be building a better healthcare for all of humanity, but in reality this "medical equipment" has a much darker purpose. One of transforming the human body into something else. Something...alien."

This was a prop inspired by Doom I've been making during 6 days earlier this year in order to improve my ability of Sub-D modeling, as well as texturing. Pretty happy with how it turned out!


Polycount: 35'912 Triangles

Texture Sets: 1x1024 texture for the glass container and 1x4096 texture for the rest.

Modeled in Maya, textured in Substance Painter, rendered in Marmoset.


Viking Shield

General / 17 April 2019

A viking shield I made as a basic prop for my portfolio back in 2017 which later was a participant of the CGTrader Awards the same year, modeled in Autodesk Maya and textured in Substance Painter complete with some wear and tear. Rendered in and Marmoset Toolbag for final renders.


Stylized Barrel

General / 17 April 2019

A stylized barrel I did as a side project in 2018 to learn 3D-Coat retopology and modeling. The barrel's low-poly base was modeled in 3D-Coat before the high-poly sculpting being done in ZBrush, then decimated and taken back into 3D-Coat for retopology and UV-mapping. Texturing was done in Substance Painter with final composition and renders in Marmoset Toolbag 3.